AI Insights · Timothy · January 2022
Top Down Games on iOS in South America - Q4 2021 Performance
In Q4 2021, top down games on iOS in South America showed varied performance trends. Key metrics such as weekly downloads, revenue, and active users highlighted the popularity and engagement levels of these games.
In the fourth quarter of 2021, top down games on the iOS platform in South America exhibited diverse performance trends. Here's a closer look at the key metrics for the top 5 games: Clash Royale, Count Masters: Crowd Runner 3D, 8 Ball Pool™, Magic Tiles 3: Piano Game, and Among Us!.
Clash Royale from Supercell saw significant increases in weekly revenue, peaking at about $180K in the week of December 20. Weekly downloads also showed a positive trend, reaching a high of approximately 73K in the final week of December. The game maintained strong user engagement, with weekly active users increasing from around 972K to over 1.9M by the end of the quarter.
Count Masters: Crowd Runner 3D by Freeplay LLC experienced steady growth in weekly revenue, reaching around $294 in the last week of December. Weekly downloads fluctuated, peaking at about 82K during the same timeframe. Active users showed an upward trend, climbing from approximately 93K to 114K over the quarter.
Miniclip.com's 8 Ball Pool™ demonstrated a consistent rise in weekly revenue, culminating in approximately $26K in the final week of December. Weekly downloads similarly increased, with a notable peak at around 64K. The game's weekly active users grew steadily, from about 1.2M to over 1.5M by the end of the quarter.
Magic Tiles 3: Piano Game from Amanotes Pte. Ltd. saw moderate weekly revenue, peaking at about $1.8K in the last week of December. Weekly downloads reached a high of approximately 49K during the same period. Active users increased from around 165K to nearly 219K over the quarter.
Lastly, InnerSloth LLC's Among Us! experienced variable weekly revenue, peaking at around $966 in late October. Weekly downloads showed an upward trend, with a high of about 44K in the final week of December. The game maintained a stable user base, with weekly active users fluctuating around the 100K mark, peaking at approximately 112K.
The data for these insights comes from Sensor Tower, where more detailed analytics and trends can be explored.